State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2022

Top 5 Entertainment Mascot Games in Turkey Q2 2022

Discover the performance trends of the top 5 entertainment mascot games on a unified platform in Turkey during Q2 2022, based on data from Sensor Tower.

Top 5 Entertainment Mascot Games in Turkey Q2 2022

In the second quarter of 2022, the top 5 entertainment mascot games in Turkey exhibited notable performance trends across downloads, revenue, and active users. Here's a detailed look at their metrics:

Sonic Forces PvP Racing Battle saw a substantial increase in weekly downloads, peaking at 110K in late April before declining to around 21K by the end of June. Weekly revenue followed a similar upward trend, reaching approximately $743 in early May and then stabilizing around $407 by the end of the quarter. Active users also peaked at nearly 400K in early May, gradually decreasing to around 210K by the end of June.

Sonic Dash: Fun Endless Runner experienced a peak in downloads at 67.6K in mid-April, with a gradual decline to approximately 23K by the end of June. Revenue showed a slight fluctuation, reaching a high of $336 in late May and then stabilizing around $101 by the end of the quarter. Active users peaked at 283K in mid-April, maintaining a steady count of around 180K towards the end of June.

Hello Kitty Nail Salon maintained a steady download rate throughout the quarter, peaking at 25.3K in mid-April and ending at around 21.6K by late June. Revenue varied slightly, with a peak of $100 in early April and a low of $35 in late May, stabilizing around $41 by the end of June. Active users remained relatively stable, fluctuating around 100K, with a slight increase to 104K by the end of June.

Sonic Dash 2: Sonic Boom saw a peak in downloads at 45.3K in mid-April, followed by a decline to approximately 7K by the end of June. Revenue remained relatively low, peaking at $107 in late April and ending at $41 by the end of June. Active users showed a declining trend, starting at 144K in mid-April and decreasing to around 48K by the end of June.

Minion Rush: Running game displayed a modest download trend, peaking at 19.4K in mid-April and ending at around 12K by late June. Revenue fluctuated slightly, peaking at $231 in mid-April and stabilizing around $93 by the end of June. Active users remained relatively stable, fluctuating around 40K, with a slight increase to 33K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022